Special Abilities
Page 1 of 1
Special Abilities
CLASS ABILITIES
Major Spheres: All, Astral, Charm, Divination, Guardian, Healing, Necromantic, Protection, Sun, Summoning, Travelers
Minor Spheres: Numbers, Thought, Wards
Spells/Level: 3(5)/3(5)/3/2
Turn Undead
7 Orisons/day
+1 to attack
Opponents save at -1/3 levels
Cast Sleep (Casting Time: 4)
Save vs Death varies depending on lunar phase (+4/+2/0)
Opponents save depending on lunar phase (-2/0/+2)
Spell Sculpting
Prayer Ritual Casting
Divine Healing
Imbue Weapon
FACTION ABILITIES
Automatic save vs Illusion/Phantasm magic
RACIAL ABILITIES
+4 save vs fire
+4 save vs electricity
+2 save vs poison
+2 save vs death magic
Immune to non-magical weapons
Understand all languages
Base AC: 5
Light 1/day
Can be turned by evil priests
Major Spheres: All, Astral, Charm, Divination, Guardian, Healing, Necromantic, Protection, Sun, Summoning, Travelers
Minor Spheres: Numbers, Thought, Wards
Spells/Level: 3(5)/3(5)/3/2
Turn Undead
7 Orisons/day
+1 to attack
Opponents save at -1/3 levels
Cast Sleep (Casting Time: 4)
Save vs Death varies depending on lunar phase (+4/+2/0)
Opponents save depending on lunar phase (-2/0/+2)
Spell Sculpting
Prayer Ritual Casting
Divine Healing
Imbue Weapon
FACTION ABILITIES
Automatic save vs Illusion/Phantasm magic
RACIAL ABILITIES
+4 save vs fire
+4 save vs electricity
+2 save vs poison
+2 save vs death magic
Immune to non-magical weapons
Understand all languages
Base AC: 5
Light 1/day
Can be turned by evil priests
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|